I main Chun Li, she's IS SF to me and my instant reaction was "Go fuck yourselves Capcom!". So I rush to it with my handful of Francs, insert coin and. I heard that the game was out, but didn't know much about it. The first (And ONLY) time I ever saw a SFIII cabinet was in an arcade in Paris. SF3 mainly nailed the animations and presentation.Īgreed, absolute facts from someone who was there at the time. Sean in SI was actually pretty cool but perhaps a bit too OP. Third strike could've used another upgrade, that would buff Sean, Twelve etc.
Street fighter iii new generation ron ps1 full#
There are some awesome chars like Makoto though, but this game is just full of unconventional characters that aren't as effective to use.
I also tried Alex a lot but it just felt like too much work when fighting good Chun Li's, Kens etc. In 3S you have this weird Necro dude I never really enjoyed, Sean which was a bad shoto clone in his 3S appearance, Remy I really tried but its just too much work to be good with him compared to Guile and Nash.
Most characters in this game were good, though I hated CC. Awesome characters like Gen, Guy, Sodom, Adon etc who ran away from Final Fight and SF1. In SF2 I used everyone, they were all memorable from Dhalsim's stretch limbs to Zangief wrestling shit and ofcourse Blanka. I love third strike but its cast and balance is actually rather terrible. All that said tho, even with its issues I still love the game and it's probably the one fighter I'm most acclimated with skill-wise, tho I've been wanting to learn other fighters more seriously too. Sometimes it feels like the endless praise 3S gets does a disservice to other great fighters from the era including some that do some things better than 3S, and there are quite a few of them. It gets a lot of hype from EVO Moment #37 but that's not even the most cool stuff I've seen from competitive 3S TBH. Characters like Remy don't even have a real cross-up (and the only he sort of has is either a jump attack with a 1% chance of working, or timed meaty booms to someone in the corner and even that isn't reliable). Maybe it's because most of those people only played with top-tier anyway. By how much I can't say, but it's like there are people who will always complain about balance in SFV acting like 3S doesn't have a broken tier list. So much craftsmanship in that background artwork. Rock being Geese's son and being of age enough to compete was big story-wise for the franchise moving things forward in the timeline, something SF is still afraid to really commit to.įor 2D background art tho I think it's between SF3: 2I, RB FF Special and Orochi-saga KOF games for best in the genre. I mean they managed to make Terry look and feel like Terry while still making him fresh and giving him a makeover. That and, IIRC anyway, you either couldn't do them in the air in MOTW or if you did, they'd push you back forcing some type of reset back to neutral.Īrt/animation-wise it's amazing, too, and it has a great roster and arguably did more with its returning lead and some of its new characters than SF3 did. I preferred its Just Defend system over SF3's parries, not just because it was more forgiving but because it also felt more natural to do. MOTW gets overlooked a LOT in these talks, but I think it deserves attention as well. Which was definitely for the best, but it also meant there are parts of 3S unfinished you can somewhat spot to this day. I even believe Capcom rushed 3rd Strike out and cut updates for that a bit short simply to drop CPS3 for good and focus everything on Sega's NAOMI arcade hardware instead.
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But that's in no way a major factor for why the SFIII series did poorly in arcades at the time. It wasn't until post-2001 or so I'd say before a notably sharp fall truly happened for the industry in the West, while it was a softer, more drawn-out decline in places like Japan. games were genuinely more appealing, and 3D fighters had eaten up a ton of Street Fighter's appeal among genre fans.Īrcades did not even fully "collapse" by the late '90s they were in decline yes, moreso in the West than Japan, but they were still generally healthy. Truth is, CPS3 was ridiculously expensive for arcade operators, New Generation was almost completely broken with bad balance, the roster was completely new outside of Ryu and Ken (who were only added when location tests proved unpopular), the Alpha series and VS. Click to expand.No, that's not the real reason SF3 bombed.